‘The Phantom Pain’: Revenge best served cold metal

‘The Phantom Pain’: Revenge best served cold metal

Isai Diaz

Staff Writer

The name of the “Phantom Pain” game is by definition, pain.

“Metal Gear Solid V: The Phantom Pain,” which is now available, takes place a few months after “Metal Gear Solid: Peace Walker” ended. The wait between those two games was five years. 

Staff graphic Isai Diaz
Staff graphic Isai Diaz

With “Metal Gear Solid V: Ground Zeroes” last year, we had a small taste of what we can expect in the new game. In “Ground Zeroes,” there was a new character known as “Skull Face,” leader of Cipher who attacked mother base during the main mission of the game. It is a prologue to “Phantom Pain,” introducing new game mechanics and to give a hint what director/producer/designer/co-writer Hideo Kojima’s idea of an open world game will be.

In what is most likely the last “Metal Gear” game that he will work on with Konami, which owns the franchise, players will assume the role of a mangled John (aka, Naked Snake, Big Boss, and now Punished/Venom Snake) losing his left arm and, with a shard of metal implanted in his skull, now motivated by revenge.

One of the new features to this game is more “open” ways you can complete missions in game day/night cycle.

Tagging and Reflex Mode let players track and react to enemies much easier, but can be turned off at any time.

This is also the first time players will bring A.I. (Artificial intelligence) “buddies” to the battlefield.

As for the story, we will see the downfall of Snake in his mission for revenge and the missing part of the “Metal Gear” timeline.